Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11shape.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | 5624fb0190b5 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_assert.h" #include "SDL_x11video.h" #include "SDL_x11shape.h" #include "SDL_x11window.h" SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { return SDL_CreateWindow(title,x,y,w,h,flags); } SDL_WindowShaper* X11_CreateShaper(SDL_Window* window) { SDL_WindowShaper* result = NULL; #if SDL_VIDEO_DRIVER_X11_XSHAPE if (SDL_X11_HAVE_XSHAPE) { /* Make sure X server supports it. */ result = malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->userx = result->usery = 0; SDL_ShapeData* data = SDL_malloc(sizeof(SDL_ShapeData)); result->driverdata = data; data->bitmapsize = 0; data->bitmap = NULL; window->shaper = result; int resized_properly = X11_ResizeWindowShape(window); SDL_assert(resized_properly == 0); } #endif return result; } int X11_ResizeWindowShape(SDL_Window* window) { SDL_ShapeData* data = window->shaper->driverdata; SDL_assert(data != NULL); unsigned int bitmapsize = window->w / 8; if(window->w % 8 > 0) bitmapsize += 1; bitmapsize *= window->h; if(data->bitmapsize != bitmapsize || data->bitmap == NULL) { data->bitmapsize = bitmapsize; if(data->bitmap != NULL) free(data->bitmap); data->bitmap = malloc(data->bitmapsize); if(data->bitmap == NULL) { SDL_SetError("Could not allocate memory for shaped-window bitmap."); return -1; } } memset(data->bitmap,0,data->bitmapsize); window->shaper->userx = window->x; window->shaper->usery = window->y; SDL_SetWindowPosition(window,-1000,-1000); return 0; } int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { if(shaper == NULL || shape == NULL || shaper->driverdata == NULL) return -1; #if SDL_VIDEO_DRIVER_X11_XSHAPE if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode)) return -2; if(shape->w != shaper->window->w || shape->h != shaper->window->h) return -3; SDL_ShapeData *data = shaper->driverdata; /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8); SDL_WindowData *windowdata = (SDL_WindowData*)(shaper->window->driverdata); Pixmap shapemask = XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h); XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet); XSync(windowdata->videodata->display,False); XFreePixmap(windowdata->videodata->display,shapemask); #endif return 0; }