Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoamouse.m @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | 2170edcdfbd0 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_events.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_mouse_c.h" void Cocoa_InitMouse(_THIS) { } static int ConvertMouseButtonToSDL(int button) { switch (button) { case 0: return(SDL_BUTTON_LEFT); /* 1 */ case 1: return(SDL_BUTTON_RIGHT); /* 3 */ case 2: return(SDL_BUTTON_MIDDLE); /* 2 */ } return button+1; } void Cocoa_HandleMouseEvent(_THIS, NSEvent *event) { int i; NSPoint point = { 0, 0 }; SDL_Window *window; SDL_Window *focus = SDL_GetMouseFocus(); /* See if there are any fullscreen windows that might handle this event */ window = NULL; for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; SDL_Window *candidate = display->fullscreen_window; if (candidate) { SDL_Rect bounds; Cocoa_GetDisplayBounds(_this, display, &bounds); point = [NSEvent mouseLocation]; point.x = point.x - bounds.x; point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y; if ((point.x >= 0 && point.x < candidate->w) && (point.y >= 0 && point.y < candidate->h)) { /* This is it! */ window = candidate; break; } else if (candidate == focus) { SDL_SetMouseFocus(NULL); } } } if (!window) { return; } switch ([event type]) { case NSLeftMouseDown: case NSOtherMouseDown: case NSRightMouseDown: SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber])); break; case NSLeftMouseUp: case NSOtherMouseUp: case NSRightMouseUp: SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber])); break; case NSScrollWheel: Cocoa_HandleMouseWheel(window, event); break; case NSLeftMouseDragged: case NSRightMouseDragged: case NSOtherMouseDragged: /* usually middle mouse dragged */ case NSMouseMoved: SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y); break; default: /* just to avoid compiler warnings */ break; } } void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) { float x = [event deltaX]; float y = [event deltaY]; if (x > 0) { x += 0.9f; } else if (x < 0) { x -= 0.9f; } if (y > 0) { y += 0.9f; } else if (y < 0) { y -= 0.9f; } SDL_SendMouseWheel(window, (int)x, (int)y); } void Cocoa_QuitMouse(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */