Mercurial > sdl-ios-xcode
view src/audio/dma/SDL_dmaaudio.c @ 566:d6e7d7006062
Enable the glXGetProcAddressARB code (fixes problems with NVidia drivers)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Jan 2003 00:25:28 +0000 |
parents | 30935e76acb5 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #ifdef OSS_USE_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #ifndef MAP_FAILED #define MAP_FAILED ((Uint8 *)-1) #endif #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_dmaaudio.h" /* The tag name used by DMA audio */ #define DMA_DRIVER_NAME "dma" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_RDWR|O_NONBLOCK) /* Audio driver functions */ static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DMA_WaitAudio(_THIS); static void DMA_PlayAudio(_THIS); static Uint8 *DMA_GetAudioBuf(_THIS); static void DMA_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available; int fd; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if ( fd >= 0 ) { int caps; struct audio_buf_info info; if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) { available = 1; } close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DMA_OpenAudio; this->WaitAudio = DMA_WaitAudio; this->PlayAudio = DMA_PlayAudio; this->GetAudioBuf = DMA_GetAudioBuf; this->CloseAudio = DMA_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DMA_bootstrap = { DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DMA_WaitAudio(_THIS) { fd_set fdset; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* See if we need to use timed audio synchronization */ if ( frame_ticks ) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } else { /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { const char *message = #ifdef AUDIO_OSPACE_HACK "Audio timeout - buggy audio driver? (trying ospace)"; #else "Audio timeout - buggy audio driver? (disabled)"; #endif /* In general we should never print to the screen, but in this case we have no other way of letting the user know what happened. */ fprintf(stderr, "SDL: %s\n", message); #ifdef AUDIO_OSPACE_HACK /* We may be able to use GET_OSPACE trick */ frame_ticks = (float)(this->spec->samples*1000) / this->spec->freq; next_frame = SDL_GetTicks()+frame_ticks; #else this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif #endif /* AUDIO_OSPACE_HACK */ } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } } static void DMA_PlayAudio(_THIS) { /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } return; } static Uint8 *DMA_GetAudioBuf(_THIS) { count_info info; int playing; int filling; /* Get number of blocks, looping if we're not using select() */ do { if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) { /* Uh oh... */ this->enabled = 0; return(NULL); } } while ( frame_ticks && (info.blocks < 1) ); #ifdef DEBUG_AUDIO if ( info.blocks > 1 ) { printf("Warning: audio underflow (%d frags)\n", info.blocks-1); } #endif playing = info.ptr / this->spec.size; filling = (playing + 1)%num_buffers; return (dma_buf + (filling * this->spec.size)); } static void DMA_CloseAudio(_THIS) { if ( dma_buf != NULL ) { munmap(dma_buf, dma_len); dma_buf = NULL; } if ( audio_fd >= 0 ) { close(audio_fd); audio_fd = -1; } } static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, SDL_AudioSpec *spec) { int frag_spec; int value; /* Close and then reopen the audio device */ close(audio_fd); audio_fd = open(audiodev, O_RDWR, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } /* Set the audio buffering parameters */ if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { SDL_SetError("Couldn't set audio fragment spec"); return(-1); } /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { SDL_SetError("Couldn't set audio format"); return(-1); } /* Set mono or stereo audio */ value = (spec->channels > 1); if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || (value != stereo) ) { SDL_SetError("Couldn't set audio channels"); return(-1); } /* Set the DSP frequency */ value = spec->freq; if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { SDL_SetError("Couldn't set audio frequency"); return(-1); } spec->freq = value; /* We successfully re-opened the audio */ return(0); } static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; int format; int stereo; int value; Uint16 test_format; struct audio_buf_info info; /* Reset the timer synchronization flag */ frame_ticks = 0.0; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } dma_buf = NULL; ioctl(audio_fd, SNDCTL_DSP_RESET, 0); /* Get a list of supported hardware formats */ if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { SDL_SetError("Couldn't get audio format list"); return(-1); } /* Try for a closest match on audio format */ format = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: if ( value & AFMT_U8 ) { format = AFMT_U8; } break; case AUDIO_S8: if ( value & AFMT_S8 ) { format = AFMT_S8; } break; case AUDIO_S16LSB: if ( value & AFMT_S16_LE ) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if ( value & AFMT_S16_BE ) { format = AFMT_S16_BE; } break; case AUDIO_U16LSB: if ( value & AFMT_U16_LE ) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if ( value & AFMT_U16_BE ) { format = AFMT_U16_BE; } break; default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { SDL_SetError("Couldn't set audio format"); return(-1); } /* Set mono or stereo audio (currently only two channels supported) */ stereo = (spec->channels > 1); ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); if ( stereo ) { spec->channels = 2; } else { spec->channels = 1; } /* Because some drivers don't allow setting the buffer size after setting the format, we must re-open the audio device once we know what format and channels are supported */ if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { /* Error is set by DMA_ReopenAudio() */ return(-1); } /* Memory map the audio buffer */ if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) { SDL_SetError("Couldn't get OSPACE parameters"); return(-1); } spec->size = info.fragsize; spec->samples = spec->size / ((spec->format & 0xFF) / 8); spec->samples /= spec->channels; num_buffers = info.fragstotal; dma_len = num_buffers*spec->size; dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, audio_fd, 0); if ( dma_buf == MAP_FAILED ) { SDL_SetError("DMA memory map failed"); dma_buf = NULL; return(-1); } memset(dma_buf, spec->silence, dma_len); /* Check to see if we need to use select() workaround */ { char *workaround; workaround = getenv("SDL_DSP_NOSELECT"); if ( workaround ) { frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; } } /* Trigger audio playback */ value = 0; ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); value = PCM_ENABLE_OUTPUT; if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) { SDL_SetError("Couldn't trigger audio output"); return(-1); } /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }