Mercurial > sdl-ios-xcode
view INSTALL @ 3931:d65b4a73c991 SDL-1.2
BlitRGBtoRGBPixelAlphaMMX() is putting the wrong value into a register.
Thanks to Alex Volkov for following up on this.
Fixes Bugzilla #390.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Apr 2007 09:32:29 +0000 |
parents | 0a45995a7fc3 |
children | 00e7c6b7eb03 |
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To compile and install SDL: 1. Run './configure; make; make install' If you are compiling for Windows using gcc, read the FAQ at: http://www.libsdl.org/faq.php?action=listentries&category=4#42 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>