view README.DirectFB @ 2270:d5a11262f067

Date: Sun, 19 Aug 2007 18:29:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > 2007-08-18 19:15:51.454 checkkeys[5795] *** _NSAutoreleaseNoPool(): > Object 0x532750 of class NSSelectionArray autoreleased with no pool > in place - just leaking This is fixed by the attached patch.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 16:36:51 +0000
parents 0e70b4b8cf84
children 8133d1d278da
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SDL on DirectFB

Supports:

- Hardware YUV overlays
- OpenGL - software only
- 2D/3D accelerations (depends on directfb driver)

What you need:

DirectFB 1.0.0 - required
Kernel-Framebuffer support: required: vesafb, radeonfb .... 
Mesa 7.0.x	   - optional for OpenGL

As of this writing 20070810 you need to pull Mesa from git and do the following:

------------------------
cd mesa 
make linux-directfb
make

echo Installing - pleaser enter sudo pw.

sudo make install INSTALL_DIR=/usr/local/dfb_GL
cd src/mesa/drivers/directfb
make
sudo make install INSTALL_DIR=/usr/local/dfb_GL
------------------------

To run the SDL - testprograms:

export SDL_VIDEODRIVER=directfb
export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7

./testgl

To use hardware accelerated YUV-overlays for YUV-textures, use:

export SDL_DIRECTFB_YUV_DIRECT=1

This is disabled by default. It will only support one concurrent 
overlay and may behave strange if not used with SDL_CreateYUvOverlay
from SDLcompat.c.