Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_m68k.h @ 1126:d581fe3f36db
Fix for bug reported by Michael Benfield on the SDL mailing list:
"I'm on Mac OS 10.3.9 with a CVS SDL 1.2.9.
My understanding is that SDL_CDResume is supposed to resume play after
calling SDL_CDPlay. It doesn't on my system. It returns 0 but nothing happens.
Any ideas?
Thanks.
Mike Benfield"
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 22 Aug 2005 14:38:31 +0000 |
parents | b8d311d90021 |
children | d910939febfa |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* m68k assembly mix routines Patrice Mandin */ #if defined(__M68000__) && defined(__GNUC__) void SDL_MixAudio_m68k_U8(char* dst,char* src, long len, long volume, char* mix8); void SDL_MixAudio_m68k_S8(char* dst,char* src, long len, long volume); void SDL_MixAudio_m68k_S16MSB(short* dst,short* src, long len, long volume); void SDL_MixAudio_m68k_S16LSB(short* dst,short* src, long len, long volume); #endif