Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/src/rectangles.c @ 5108:d547877e355e
Colin Leroy 2011-01-26 04:24:20 PST
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Jan 2011 00:34:12 -0800 |
parents | 64ce267332c6 |
children | 78db79f5a4e2 |
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/* * rectangles.c * written by Holmes Futrell * use however you want */ #include "SDL.h" #include <time.h> #include "common.h" void render(void) { Uint8 r, g, b; /* Come up with a random rectangle */ SDL_Rect rect; rect.w = randomInt(64, 128); rect.h = randomInt(64, 128); rect.x = randomInt(0, SCREEN_WIDTH); rect.y = randomInt(0, SCREEN_HEIGHT); /* Come up with a random color */ r = randomInt(50, 255); g = randomInt(50, 255); b = randomInt(50, 255); /* Fill the rectangle in the color */ SDL_SetRenderDrawColor(r, g, b, 255); SDL_RenderFill(&rect); /* update screen */ SDL_RenderPresent(); } int main(int argc, char *argv[]) { SDL_Window *window; int done; SDL_Event event; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } /* seed random number generator */ srand(time(NULL)); /* create window and renderer */ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (window == 0) { fatalError("Could not initialize Window"); } if (SDL_CreateRenderer(window, -1, 0) != 0) { fatalError("Could not create renderer"); } /* Fill screen with black */ SDL_SetRenderDrawColor(0, 0, 0, 255); SDL_RenderFill(NULL); /* Enter render loop, waiting for user to quit */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } render(); SDL_Delay(1); } /* shutdown SDL */ SDL_Quit(); return 0; }