view src/video/directfb/SDL_DirectFB_video.h @ 1923:d4572b97b08f

Switch OpenGL contexts when switching render contexts. Query the maximum texture size and show the current render parameters.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 22 Jul 2006 19:51:48 +0000
parents c121d94672cb
children 0e70b4b8cf84
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_DirectFB_video_h
#define _SDL_DirectFB_video_h

#include <directfb.h>

#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"

#define _THIS SDL_VideoDevice *this

/* Private display data */

struct SDL_PrivateVideoData
{
    int initialized;

    IDirectFB *dfb;
    IDirectFBDisplayLayer *layer;
    IDirectFBEventBuffer *eventbuffer;

    int nummodes;
    SDL_Rect **modelist;

    /* MGA CRTC2 support */
    int enable_mga_crtc2;
    int mga_crtc2_stretch;
    float mga_crtc2_stretch_overscan;
    IDirectFBDisplayLayer *c2layer;
    IDirectFBSurface *c2frame;
    DFBRectangle c2ssize;       /* Real screen size */
    DFBRectangle c2dsize;       /* Stretched screen size */
    DFBRectangle c2framesize;   /* CRTC2 screen size */
};

#define HIDDEN (this->hidden)

void SetDirectFBerror(const char *function, DFBResult code);

#endif /* _SDL_DirectFB_video_h */
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