Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitwindow.h @ 3331:d44a0a913aa2
Eric Wing to Sam
Lots of fixes.
Fixed missing power management building.
Added template icons to the project templates.
DocSet stuff
Documentation fixes..
Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Oct 2009 15:30:26 +0000 |
parents | 99210400e8b9 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_uikitwindow_h #define _SDL_uikitwindow_h #include "../SDL_sysvideo.h" #import "SDL_uikitopenglview.h" typedef struct SDL_WindowData SDL_WindowData; extern int UIKit_CreateWindow(_THIS, SDL_Window * window); extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); @class UIWindow; struct SDL_WindowData { SDL_WindowID windowID; UIWindow *uiwindow; SDL_uikitopenglview *view; }; #endif /* _SDL_uikitwindow_h */ /* vi: set ts=4 sw=4 expandtab: */