Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitvideo.m @ 3331:d44a0a913aa2
Eric Wing to Sam
Lots of fixes.
Fixed missing power management building.
Added template icons to the project templates.
DocSet stuff
Documentation fixes..
Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Oct 2009 15:30:26 +0000 |
parents | 99210400e8b9 |
children | 8b18669c2663 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #include "SDL_uikitopengles.h" #include "SDL_renderer_sw.h" #include "SDL_renderer_gles.h" #define UIKITVID_DRIVER_NAME "uikit" /* Initialization/Query functions */ static int UIKit_VideoInit(_THIS); static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode); static void UIKit_VideoQuit(_THIS); /* DUMMY driver bootstrap functions */ static int UIKit_Available(void) { return (1); } static void UIKit_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * UIKit_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = UIKit_VideoInit; device->VideoQuit = UIKit_VideoQuit; device->SetDisplayMode = UIKit_SetDisplayMode; device->PumpEvents = UIKit_PumpEvents; device->CreateWindow = UIKit_CreateWindow; device->DestroyWindow = UIKit_DestroyWindow; /* OpenGL (ES) functions */ device->GL_MakeCurrent = UIKit_GL_MakeCurrent; device->GL_SwapWindow = UIKit_GL_SwapWindow; device->GL_CreateContext = UIKit_GL_CreateContext; device->GL_DeleteContext = UIKit_GL_DeleteContext; device->GL_GetProcAddress = UIKit_GL_GetProcAddress; device->GL_LoadLibrary = UIKit_GL_LoadLibrary; device->free = UIKit_DeleteDevice; device->gl_config.accelerated = 1; return device; } VideoBootStrap UIKIT_bootstrap = { UIKITVID_DRIVER_NAME, "SDL UIKit video driver", UIKit_Available, UIKit_CreateDevice }; int UIKit_VideoInit(_THIS) { SDL_DisplayMode mode; _this->gl_config.driver_loaded = 1; SDL_VideoDisplay display; SDL_zero(display); /* Use a 32-bpp desktop mode */ SDL_zero(mode); mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = 320; mode.h = 480; mode.refresh_rate = 0; mode.driverdata = NULL; display.num_display_modes = 1; display.max_display_modes = 1; display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode)); display.display_modes[0] = mode; display.desktop_mode = mode; display.fullscreen_mode = mode; display.current_mode = mode; SDL_AddVideoDisplay(&display); /* We're done! */ return 0; } static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { return 0; } void UIKit_VideoQuit(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */