view src/power/windows/SDL_syspower.c @ 3331:d44a0a913aa2

Eric Wing to Sam Lots of fixes. Fixed missing power management building. Added template icons to the project templates. DocSet stuff Documentation fixes.. Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Oct 2009 15:30:26 +0000
parents 51750b7a966f
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_WINDOWS

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "SDL_power.h"

SDL_bool
SDL_GetPowerInfo_Windows(SDL_PowerState * state, int *seconds, int *percent)
{
    SYSTEM_POWER_STATUS status;
    SDL_bool need_details = SDL_FALSE;

    /* This API should exist back to Win95 and Windows CE. */
    if (!GetSystemPowerStatus(&status)) {
        /* !!! FIXME: push GetLastError() into SDL_GetError() */
        *state = SDL_POWERSTATE_UNKNOWN;
    } else if (status.BatteryFlag == 0xFF) {    /* unknown state */
        *state = SDL_POWERSTATE_UNKNOWN;
    } else if (status.BatteryFlag & (1 << 7)) { /* no battery */
        *state = SDL_POWERSTATE_NO_BATTERY;
    } else if (status.BatteryFlag & (1 << 3)) { /* charging */
        *state = SDL_POWERSTATE_CHARGING;
        need_details = SDL_TRUE;
    } else if (status.ACLineStatus == 1) {
        *state = SDL_POWERSTATE_CHARGED;        /* on AC, not charging. */
        need_details = SDL_TRUE;
    } else {
        *state = SDL_POWERSTATE_ON_BATTERY;     /* not on AC. */
        need_details = SDL_TRUE;
    }

    *percent = -1;
    *seconds = -1;
    if (need_details) {
        const int pct = (int) status.BatteryLifePercent;
        const int secs = (int) status.BatteryLifeTime;

        if (pct != 255) {       /* 255 == unknown */
            *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */
        }
        if (secs != 0xFFFFFFFF) {       /* ((DWORD)-1) == unknown */
            *seconds = secs;
        }
    }

    return SDL_TRUE;            /* always the definitive answer on Windows. */
}

#endif /* SDL_POWER_WINDOWS */
#endif /* SDL_POWER_DISABLED */

/* vi: set ts=4 sw=4 expandtab: */