view docs/html/sdlsetgammaramp.html @ 3331:d44a0a913aa2

Eric Wing to Sam Lots of fixes. Fixed missing power management building. Added template icons to the project templates. DocSet stuff Documentation fixes.. Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Oct 2009 15:30:26 +0000
parents 355632dca928
children
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><H1
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>SDL_SetGammaRamp</H1
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>Name</H2
>SDL_SetGammaRamp&nbsp;--&nbsp;Sets the color gamma lookup tables for the display</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetGammaRamp</B
></CODE
>(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE
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>Description</H2
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>Sets the gamma lookup tables for the display for each color component.
Each table is an array of 256 Uint16 values, representing a mapping
between the input and output for that channel. The input is the index
into the array, and the output is the 16-bit gamma value at that index,
scaled to the output color precision. You may pass NULL to any of the
channels to leave them unchanged.</P
><P
>This function adjusts the gamma based on lookup tables, you can also
have the gamma calculated based on a "gamma function" parameter with
<A
HREF="sdlsetgamma.html"
>SDL_SetGamma</A
>.</P
><P
>Not all display hardware is able to change gamma.</P
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>Return Value</H2
><P
>Returns -1 on error (or if gamma adjustment is not supported).</P
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>See Also</H2
><P
><A
HREF="sdlsetgamma.html"
>SDL_SetGamma</A
>
<A
HREF="sdlgetgammaramp.html"
>SDL_GetGammaRamp</A
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