view Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/main.c @ 3331:d44a0a913aa2

Eric Wing to Sam Lots of fixes. Fixed missing power management building. Added template icons to the project templates. DocSet stuff Documentation fixes.. Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Oct 2009 15:30:26 +0000
parents
children
line wrap: on
line source


/* Simple program:  Create a blank window, wait for keypress, quit.

   Please see the SDL documentation for details on using the SDL API:
   /Developer/Documentation/SDL/docs.html
*/
   
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
	SDL_Surface *screen;
	Uint8  video_bpp = 0;
	Uint32 videoflags = SDL_SWSURFACE;
	int    done;
        SDL_Event event;

	/* Initialize the SDL library */
	if ( SDL_Init(initflags) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
			SDL_GetError());
		exit(1);
	}

	/* Set 640x480 video mode */
	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
        if (screen == NULL) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                        video_bpp, SDL_GetError());
		SDL_Quit();
		exit(2);
	}

	done = 0;
	while ( !done ) {

		/* Check for events */
		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {

				case SDL_MOUSEMOTION:
					break;
				case SDL_MOUSEBUTTONDOWN:
					break;
				case SDL_KEYDOWN:
					/* Any keypress quits the app... */
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
	}
	
	/* Clean up the SDL library */
	SDL_Quit();
	return(0);
}