Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidevents.c @ 4701:d40bb3165d2b
Added (partially implemented) android video backend and associated files needed to build
author | Paul Hunkin <paul@bieh.net> |
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date | Thu, 10 Jun 2010 18:54:23 +1200 |
parents | |
children | ba38983b10c2 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Being a null driver, there's no event stream. We just define stubs for most of the API. */ #include <stdio.h> #include <stdlib.h> #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" void Android_PumpEvents(_THIS) { //scanKeys(); /* TODO: defer click-age */ /* if (keysDown() & KEY_TOUCH) { SDL_SendMouseButton(0, SDL_PRESSED, 0); } else if (keysUp() & KEY_TOUCH) { SDL_SendMouseButton(0, SDL_RELEASED, 0); } if (keysHeld() & KEY_TOUCH) { touchPosition t = touchReadXY(); SDL_SendMouseMotion(0, 0, t.px, t.py, 1); } */ } /* vi: set ts=4 sw=4 expandtab: */