view test/testmultiaudio.c @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents 9fcde304c7b6
children eec7adc3d1c5
line wrap: on
line source

#include "SDL.h"

static SDL_AudioSpec spec;
static Uint8 *sound = NULL;     /* Pointer to wave data */
static Uint32 soundlen = 0;     /* Length of wave data */

typedef struct
{
    SDL_AudioDeviceID dev;
    int soundpos;
    volatile int done;
} callback_data;

void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
    callback_data *cbd = (callback_data *) arg;
    Uint8 *waveptr = sound + cbd->soundpos;
    int waveleft = soundlen - cbd->soundpos;
    int cpy = len;
    if (cpy > waveleft)
        cpy = waveleft;

    SDL_memcpy(stream, waveptr, cpy);
    len -= cpy;
    cbd->soundpos += cpy;
    if (len > 0) {
        stream += cpy;
        SDL_memset(stream, spec.silence, len);
        cbd->done++;
    }
}

static void
test_multi_audio(int devcount)
{
    callback_data cbd[64];
    int keep_going = 1;
    int i;

    if (devcount > 64) {
        fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
                devcount);
        devcount = 64;
    }

    spec.callback = play_through_once;

    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        printf("playing on device #%d: ('%s')...", i, devname);
        fflush(stdout);

        SDL_memset(&cbd[0], '\0', sizeof(callback_data));
        spec.userdata = &cbd[0];
        cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL);
        if (cbd[0].dev == 0) {
            printf("Open device failed: %s\n", SDL_GetError());
        } else {
            SDL_PauseAudioDevice(cbd[0].dev, 0);
            while (!cbd[0].done)
                SDL_Delay(100);
            SDL_PauseAudioDevice(cbd[0].dev, 1);
            printf("done.\n");
            SDL_CloseAudioDevice(cbd[0].dev);
        }
    }

    SDL_memset(cbd, '\0', sizeof(cbd));

    printf("playing on all devices...\n");
    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        spec.userdata = &cbd[i];
        cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL);
        if (cbd[i].dev == 0) {
            printf("Open device %d failed: %s\n", i, SDL_GetError());
        }
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 0);
        }
    }

    while (keep_going) {
        keep_going = 0;
        for (i = 0; i < devcount; i++) {
            if ((cbd[i].dev) && (!cbd[i].done)) {
                keep_going = 1;
            }
        }
        SDL_Delay(100);
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 1);
            SDL_CloseAudioDevice(cbd[i].dev);
        }
    }

    printf("All done!\n");
}


int
main(int argc, char **argv)
{
    int devcount = 0;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());

    devcount = SDL_GetNumAudioDevices(0);
    if (devcount < 1) {
        fprintf(stderr, "Don't see any specific audio devices!\n");
    } else {
        if (argv[1] == NULL) {
            argv[1] = "sample.wav";
        }

        /* Load the wave file into memory */
        if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
            fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
                    SDL_GetError());
        } else {
            test_multi_audio(devcount);
            SDL_FreeWAV(sound);
        }
    }

    SDL_Quit();
    return 0;
}