Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_mouse.c @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_ph_mouse_c.h" struct WMcursor { PhCursorDef_t *ph_cursor; }; void ph_FreeWMCursor(_THIS, WMcursor * cursor) { if (window != NULL) { SDL_Lock_EventThread(); if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0) < 0) { /* TODO: output error msg */ } SDL_Unlock_EventThread(); } SDL_free(cursor); } WMcursor * ph_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; int clen, i; unsigned char bit, databit, maskbit; /* Allocate and initialize the cursor memory */ if ((cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor))) == NULL) { SDL_OutOfMemory(); return (NULL); } SDL_memset(cursor, 0, sizeof(WMcursor)); cursor->ph_cursor = (PhCursorDef_t *) SDL_malloc(sizeof(PhCursorDef_t) + 32 * 4 * 2); if (cursor->ph_cursor == NULL) { SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n"); return NULL; } SDL_memset(cursor->ph_cursor, 0, (sizeof(PhCursorDef_t) + 32 * 4 * 2)); cursor->ph_cursor->hdr.type = Ph_RDATA_CURSOR; cursor->ph_cursor->size1.x = (short) w; cursor->ph_cursor->size1.y = (short) h; cursor->ph_cursor->offset1.x = (short) hot_x; cursor->ph_cursor->offset1.y = (short) hot_y; cursor->ph_cursor->bytesperline1 = (char) w / 8; cursor->ph_cursor->color1 = Pg_WHITE; cursor->ph_cursor->size2.x = (short) w; cursor->ph_cursor->size2.y = (short) h; cursor->ph_cursor->offset2.x = (short) hot_x; cursor->ph_cursor->offset2.y = (short) hot_y; cursor->ph_cursor->bytesperline2 = (char) w / 8; cursor->ph_cursor->color2 = Pg_BLACK; clen = (w / 8) * h; /* Copy the mask and the data to different bitmap planes */ for (i = 0; i < clen; ++i) { for (bit = 0; bit < 8; bit++) { databit = data[i] & (1 << bit); maskbit = mask[i] & (1 << bit); cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0; /* If the databit != 0, treat it as a black pixel and * ignore the maskbit (can't do an inverted color) */ cursor->ph_cursor->images[i + clen] |= databit; } } /* #bytes following the hdr struct */ cursor->ph_cursor->hdr.len = sizeof(PhCursorDef_t) + clen * 2 - sizeof(PhRegionDataHdr_t); return (cursor); } PhCursorDef_t ph_GetWMPhCursor(WMcursor * cursor) { return (*cursor->ph_cursor); } int ph_ShowWMCursor(_THIS, WMcursor * cursor) { PtArg_t args[3]; int nargs = 0; /* Don't do anything if the display is gone */ if (window == NULL) { return (0); } /* looks like photon can't draw mouse cursor in direct mode */ if (this->screen->flags & SDL_FULLSCREEN) { /* disable the fake mouse in the fullscreen OpenGL mode */ if (this->screen->flags & SDL_INTERNALOPENGL) { cursor = NULL; } else { return (0); } } /* Set the photon cursor, or blank if cursor is NULL */ if (cursor != NULL) { PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0); /* Could set next to any PgColor_t value */ PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR, 0); PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor, (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t))); nargs = 3; } else { /* Ph_CURSOR_NONE */ PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0); nargs = 1; } SDL_Lock_EventThread(); if (PtSetResources(window, nargs, args) < 0) { return (0); } SDL_Unlock_EventThread(); return (1); } void ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { short abs_x, abs_y; SDL_Lock_EventThread(); PtGetAbsPosition(window, &abs_x, &abs_y); PhMoveCursorAbs(PhInputGroup(NULL), x + abs_x, y + abs_y); SDL_Unlock_EventThread(); } void ph_CheckMouseMode(_THIS) { /* If the mouse is hidden and input is grabbed, we use relative mode */ if (!(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF)) { mouse_relative = 1; } else { mouse_relative = 0; } } void ph_UpdateMouse(_THIS) { PhCursorInfo_t phcursor; short abs_x; short abs_y; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */ PtGetAbsPosition(window, &abs_x, &abs_y); PhQueryCursor(PhInputGroup(NULL), &phcursor); if (((phcursor.pos.x >= abs_x) && (phcursor.pos.x <= abs_x + this->screen->w)) && ((phcursor.pos.y >= abs_y) && (phcursor.pos.y <= abs_y + this->screen->h))) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, phcursor.pos.x - abs_x, phcursor.pos.y - abs_y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } /* Unlock the event thread, in multi-threading environments */ SDL_Unlock_EventThread(); } /* vi: set ts=4 sw=4 expandtab: */