Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemwindow.h @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | f54670a477bb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_gemwindow_h #define _SDL_gemwindow_h typedef struct { SDL_WindowID windowID; struct SDL_VideoData *videodata; } SDL_WindowData; extern int GEM_CreateWindow(_THIS, SDL_Window * window); extern int GEM_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void GEM_SetWindowTitle(_THIS, SDL_Window * window); extern void GEM_SetWindowPosition(_THIS, SDL_Window * window); extern void GEM_SetWindowSize(_THIS, SDL_Window * window); extern void GEM_ShowWindow(_THIS, SDL_Window * window); extern void GEM_HideWindow(_THIS, SDL_Window * window); extern void GEM_RaiseWindow(_THIS, SDL_Window * window); extern void GEM_MaximizeWindow(_THIS, SDL_Window * window); extern void GEM_MinimizeWindow(_THIS, SDL_Window * window); extern void GEM_RestoreWindow(_THIS, SDL_Window * window); extern void GEM_SetWindowGrab(_THIS, SDL_Window * window); extern void GEM_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool GEM_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_gemwindow_h */ /* vi: set ts=4 sw=4 expandtab: */