Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_video.h @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
---|---|
date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | 0e70b4b8cf84 |
children | e82a0e3e9b0e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_DirectFB_video_h #define _SDL_DirectFB_video_h #include <directfb.h> #include <directfb_version.h> #define LOG_CHANNEL stdout #if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23) #error "SDL_DIRECTFB: Please compile against libdirectfb version >=0.9.24" #endif #if (DIRECTFB_MAJOR_VERSION >= 1) && (DIRECTFB_MINOR_VERSION >= 0) && (DIRECTFB_MICRO_VERSION >= 0 ) #define SDL_DIRECTFB_OPENGL 1 #include <directfbgl.h> #endif #if SDL_DIRECTFB_OPENGL #include "SDL_loadso.h" #endif #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #define DEBUG 1 #define SDL_DFB_RELEASE(x) do { if ( x ) { x->Release(x); x = NULL; } } while (0) #define SDL_DFB_FREE(x) do { if ( x ) { SDL_free(x); x = NULL; } } while (0) #define SDL_DFB_UNLOCK(x) do { if ( x ) { x->Unlock(x); } } while (0) #if DEBUG #define SDL_DFB_DEBUG(x...) do { fprintf(LOG_CHANNEL, "%s:", __FUNCTION__); fprintf(LOG_CHANNEL, x); } while (0) #define SDL_DFB_DEBUGC(x...) do { fprintf(LOG_CHANNEL, x); } while (0) #else #define SDL_DFB_DEBUG(x...) do { } while (0) #define SDL_DFB_DEBUGC(x...) do { } while (0) #endif #define SDL_DFB_CONTEXT "SDL_DirectFB" #define SDL_DFB_ERR(x...) \ do { \ fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \ SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, x ); \ } while (0) #define SDL_DFB_CHECK(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ } \ } while (0) #define SDL_DFB_CHECKERR(x...) \ do { \ ret = x; \ if (ret != DFB_OK) { \ fprintf(LOG_CHANNEL, "%s <%d>:\n", __FILE__, __LINE__ ); \ fprintf(LOG_CHANNEL, "\t%s\n", #x ); \ fprintf(LOG_CHANNEL, "\t%s\n", DirectFBErrorString (ret) ); \ SDL_SetError( #x, DirectFBErrorString (ret) ); \ goto error; \ } \ } while (0) #define SDL_DFB_CALLOC(r, n, s) \ do { \ r = SDL_calloc (n, s); \ if (!(r)) { \ fprintf( LOG_CHANNEL, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ SDL_OutOfMemory(); \ goto error; \ } \ } while (0) /* Private display data */ #define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (DFB_DeviceData *) ((dev)->driverdata) #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) #define SDL_DFB_DISPLAYDATA(dev, win) DFB_DisplayData *dispdata = ((win && dev) ? (DFB_DisplayData *) (dev)->displays[(win)->display].driverdata : NULL) typedef struct _DFB_DisplayData DFB_DisplayData; #define DFB_MAX_SCREENS 10 #define DFB_MAX_MODES 50 struct _DFB_DisplayData { IDirectFBDisplayLayer *layer; DFBSurfacePixelFormat pixelformat; DFBDisplayLayerID vidID; int cw; int ch; int nummodes; SDL_DisplayMode *modelist; #if 0 WMcursor *last_cursor; WMcursor *blank_cursor; WMcursor *default_cursor; #endif }; typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *surface; IDirectFBPalette *palette; IDirectFBWindow *window; IDirectFBGL *gl_context; IDirectFBEventBuffer *eventbuffer; DFBWindowID windowID; int id; // SDL window id DFB_WindowData *next; u8 opacity; }; typedef struct _DFB_DeviceData DFB_DeviceData; struct _DFB_DeviceData { int initialized; IDirectFB *dfb; int mouse; int keyboard; DFB_WindowData *firstwin; int numscreens; DFBScreenID screenid[DFB_MAX_SCREENS]; DFBDisplayLayerID gralayer[DFB_MAX_SCREENS]; DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS]; // auxiliary integer for callbacks int aux; // OpenGL void (*glFinish) (void); void (*glFlush) (void); }; struct SDL_GLDriverData { int gl_active; /* to stop switching drivers while we have a valid context */ #if SDL_DIRECTFB_OPENGL IDirectFBGL *gl_context; #endif /* SDL_DIRECTFB_OPENGL */ }; #endif /* _SDL_DirectFB_video_h */