Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_xbiosevents.c @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | adf732f1f016 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * XBIOS mouse & joystick vectors * * Patrice Mandin */ #include <mint/osbind.h> #include "../../events/SDL_events_c.h" #include "SDL_xbiosevents_c.h" #include "SDL_xbiosinterrupt_s.h" /* Variables */ int SDL_AtariXbios_enabled = 0; /* Local variables */ static _KBDVECS *kbdvecs; /* Pointer to access system vectors */ static Uint16 atari_prevmouseb; /* buttons */ /* Functions */ void SDL_AtariXbios_InstallVectors(int vectors_mask) { void *oldpile; /* Clear variables */ SDL_AtariXbios_mouselock = SDL_AtariXbios_mouseb = SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = SDL_AtariXbios_joystick = atari_prevmouseb = 0; if (vectors_mask == 0) { SDL_AtariXbios_enabled = 0; return; } /* Read IKBD vectors base */ kbdvecs = Kbdvbase(); /* Go to supervisor mode */ oldpile = (void *) Super(0); /* Install our vectors */ SDL_AtariXbios_Install(kbdvecs, (vectors_mask & ATARI_XBIOS_MOUSEEVENTS) ? SDL_AtariXbios_MouseVector : NULL, (vectors_mask & ATARI_XBIOS_JOYSTICKEVENTS) ? SDL_AtariXbios_JoystickVector : NULL); /* Back to user mode */ Super(oldpile); SDL_AtariXbios_enabled = 1; } void SDL_AtariXbios_RestoreVectors(void) { void *oldpile; if (SDL_AtariXbios_enabled == 0) { return; } /* Read IKBD vectors base */ kbdvecs = Kbdvbase(); /* Go to supervisor mode */ oldpile = (void *) Super(NULL); /* Reinstall system vector */ SDL_AtariXbios_Restore(kbdvecs); /* Back to user mode */ Super(oldpile); } static int atari_GetButton(int button) { switch (button) { case 0: return SDL_BUTTON_RIGHT; break; case 1: default: return SDL_BUTTON_LEFT; break; } } void SDL_AtariXbios_PostMouseEvents(_THIS, SDL_bool buttonEvents) { if (SDL_AtariXbios_enabled == 0) { return; } /* Mouse motion ? */ if (SDL_AtariXbios_mousex || SDL_AtariXbios_mousey) { SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex, SDL_AtariXbios_mousey); SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0; } /* Mouse button ? */ if (buttonEvents && (SDL_AtariXbios_mouseb != atari_prevmouseb)) { int i; for (i = 0; i < 2; i++) { int curbutton, prevbutton; curbutton = SDL_AtariXbios_mouseb & (1 << i); prevbutton = atari_prevmouseb & (1 << i); if (curbutton && !prevbutton) { SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0); } if (!curbutton && prevbutton) { SDL_PrivateMouseButton(SDL_RELEASED, atari_GetButton(i), 0, 0); } } atari_prevmouseb = SDL_AtariXbios_mouseb; } } void SDL_AtariXbios_LockMousePosition(SDL_bool lockPosition) { SDL_AtariXbios_mouselock = lockPosition; } /* vi: set ts=4 sw=4 expandtab: */