view src/events/SDL_windowevents.c @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents db3ba6c0d0df
children f7872b7a8732
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Window event handling code for SDL */

#include "SDL_events.h"
#include "SDL_events_c.h"
#include "../video/SDL_sysvideo.h"

int
SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
                    int data2)
{
    int posted;
    SDL_Window *window;

    window = SDL_GetWindowFromID(windowID);
    if (!window) {
        return 0;
    }
    switch (windowevent) {
    case SDL_WINDOWEVENT_SHOWN:
        if (window->flags & SDL_WINDOW_SHOWN) {
            return 0;
        }
        window->flags |= SDL_WINDOW_SHOWN;
        SDL_OnWindowShown(window);
        break;
    case SDL_WINDOWEVENT_HIDDEN:
        if (!(window->flags & SDL_WINDOW_SHOWN)) {
            return 0;
        }
        window->flags &= ~SDL_WINDOW_SHOWN;
        SDL_OnWindowHidden(window);
        break;
    case SDL_WINDOWEVENT_MOVED:
        if (window->flags & SDL_WINDOW_FULLSCREEN) {
            return 0;
        }
        if (data1 == window->x && data2 == window->y) {
            return 0;
        }
        window->x = data1;
        window->y = data2;
        break;
    case SDL_WINDOWEVENT_RESIZED:
        if (window->flags & SDL_WINDOW_FULLSCREEN) {
            return 0;
        }
        if (data1 == window->w && data2 == window->h) {
            return 0;
        }
        window->w = data1;
        window->h = data2;
        SDL_OnWindowResized(window);
        break;
    case SDL_WINDOWEVENT_MINIMIZED:
        if (window->flags & SDL_WINDOW_MINIMIZED) {
            return 0;
        }
        window->flags |= SDL_WINDOW_MINIMIZED;
        break;
    case SDL_WINDOWEVENT_MAXIMIZED:
        if (window->flags & SDL_WINDOW_MAXIMIZED) {
            return 0;
        }
        window->flags |= SDL_WINDOW_MAXIMIZED;
        break;
    case SDL_WINDOWEVENT_RESTORED:
        if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
            return 0;
        }
        window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED);
        break;
    case SDL_WINDOWEVENT_ENTER:
        if (window->flags & SDL_WINDOW_MOUSE_FOCUS) {
            return 0;
        }
        window->flags |= SDL_WINDOW_MOUSE_FOCUS;
        break;
    case SDL_WINDOWEVENT_LEAVE:
        if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) {
            return 0;
        }
        window->flags &= ~SDL_WINDOW_MOUSE_FOCUS;
        break;
    case SDL_WINDOWEVENT_FOCUS_GAINED:
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
            return 0;
        }
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
        SDL_OnWindowFocusGained(window);
        break;
    case SDL_WINDOWEVENT_FOCUS_LOST:
        if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
            return 0;
        }
        window->flags &= ~SDL_WINDOW_INPUT_FOCUS;
        SDL_OnWindowFocusLost(window);
        break;
    }

    /* Post the event, if desired */
    posted = 0;
    if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) {
        SDL_Event event;
        event.type = SDL_WINDOWEVENT;
        event.window.event = windowevent;
        event.window.data1 = data1;
        event.window.data2 = data2;
        event.window.windowID = windowID;
        posted = (SDL_PushEvent(&event) > 0);
    }
    return (posted);
}

/* vi: set ts=4 sw=4 expandtab: */