Mercurial > sdl-ios-xcode
view docs/man3/SDL_MapRGBA.3 @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_MapRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_MapRGBA \- Map a RGBA color value to a pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint32 \fBSDL_MapRGBA\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a\fR); .SH "DESCRIPTION" .PP Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int\&. .PP If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. .PP If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette)\&. .SH "RETURN VALUE" .PP A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. .SH "SEE ALSO" .PP \fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01