view docs/man3/SDL_MapRGB.3 @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_MapRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_MapRGB \- Map a RGB color value to a pixel format\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR);
.SH "DESCRIPTION"
.PP
Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
.PP
If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&.
.PP
If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&.
.SH "RETURN VALUE"
.PP
A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01