Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickOpened.3 @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_JoystickOpened" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickOpened \- Determine if a joystick has been opened .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_JoystickOpened\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Determines whether a joystick has already been opened within the application\&. \fBindex\fR refers to the N\&'th joystick on the system\&. .SH "RETURN VALUE" .PP Returns \fB1\fR if the joystick has been opened, or \fB0\fR if it has not\&. .SH "SEE ALSO" .PP \fI\fBSDL_JoystickOpen\fP\fR, \fI\fBSDL_JoystickClose\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00