view docs/man3/SDL_JoystickGetAxis.3 @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickGetAxis \- Get the current state of an axis
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
.PP
On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
.SH "RETURN VALUE"
.PP
Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSint16 x_move, y_move;
SDL_Joystick *joy1;
\&.
\&.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickNumAxes\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00