view docs/man3/SDL_GetRGB.3 @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_GetRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetRGB \- Get RGB values from a pixel in the specified pixel format\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_GetRGB\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b\fR);
.SH "DESCRIPTION"
.PP
Get RGB component values from a pixel stored in the specified pixel format\&.
.PP
This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01