view README.DirectFB @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents 0e70b4b8cf84
children 8133d1d278da
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SDL on DirectFB

Supports:

- Hardware YUV overlays
- OpenGL - software only
- 2D/3D accelerations (depends on directfb driver)

What you need:

DirectFB 1.0.0 - required
Kernel-Framebuffer support: required: vesafb, radeonfb .... 
Mesa 7.0.x	   - optional for OpenGL

As of this writing 20070810 you need to pull Mesa from git and do the following:

------------------------
cd mesa 
make linux-directfb
make

echo Installing - pleaser enter sudo pw.

sudo make install INSTALL_DIR=/usr/local/dfb_GL
cd src/mesa/drivers/directfb
make
sudo make install INSTALL_DIR=/usr/local/dfb_GL
------------------------

To run the SDL - testprograms:

export SDL_VIDEODRIVER=directfb
export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7

./testgl

To use hardware accelerated YUV-overlays for YUV-textures, use:

export SDL_DIRECTFB_YUV_DIRECT=1

This is disabled by default. It will only support one concurrent 
overlay and may behave strange if not used with SDL_CreateYUvOverlay
from SDLcompat.c.