Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.h @ 530:d37660186e58
Added check for AMD x86-64 ("Hammer") architecture in byte order determination.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 14 Oct 2002 05:05:04 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ int audio_fd; Uint16 audio_fmt; /* The app audio format */ Uint8 *mixbuf; /* The app mixing buffer */ int ulaw_only; /* Flag -- does hardware only output U-law? */ Uint8 *ulaw_buf; /* The U-law mixing buffer */ Sint32 written; /* The number of samples written */ int fragsize; /* The audio fragment size in samples */ int frequency; /* The audio frequency in KHz */ }; /* Old variable names */ #define audio_fd (this->hidden->audio_fd) #define audio_fmt (this->hidden->audio_fmt) #define mixbuf (this->hidden->mixbuf) #define ulaw_only (this->hidden->ulaw_only) #define ulaw_buf (this->hidden->ulaw_buf) #define written (this->hidden->written) #define fragsize (this->hidden->fragsize) #define frequency (this->hidden->frequency) #endif /* _SDL_lowaudio_h */