Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitwindow.m @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | 99210400e8b9 |
children | 4ec48602f1db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #import "SDL_uikitappdelegate.h" #import "SDL_uikitopenglview.h" #import "SDL_renderer_sw.h" #include <UIKit/UIKit.h> #include <Foundation/Foundation.h> static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) { SDL_WindowData *data; /* Allocate the window data */ data = (SDL_WindowData *)SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->windowID = window->id; data->uiwindow = uiwindow; data->view = nil; /* Fill in the SDL window with the window data */ { window->x = 0; window->y = 0; window->w = (int)uiwindow.frame.size.width; window->h = (int)uiwindow.frame.size.height; } window->driverdata = data; window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */ if (window->flags & SDL_WINDOW_BORDERLESS) { [UIApplication sharedApplication].statusBarHidden = YES; } else { [UIApplication sharedApplication].statusBarHidden = NO; } return 0; } int UIKit_CreateWindow(_THIS, SDL_Window *window) { /* iPhone applications are single window only */ if (nil != [SDLUIKitDelegate sharedAppDelegate].window) { SDL_SetError("Window already exists, no multi-window support."); return -1; } /* ignore the size user requested, and make a fullscreen window */ UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) { [uiwindow release]; return -1; } [SDLUIKitDelegate sharedAppDelegate].window = uiwindow; [uiwindow release]; /* release the window (the app delegate has retained it) */ return 1; } void UIKit_DestroyWindow(_THIS, SDL_Window * window) { /* don't worry, the delegate will automatically release the window */ SDL_WindowData *data = (SDL_WindowData *)window->driverdata; if (data) { SDL_free( window->driverdata ); } /* this will also destroy the window */ [SDLUIKitDelegate sharedAppDelegate].window = nil; } /* vi: set ts=4 sw=4 expandtab: */