Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_gf_render.h @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | 7f684f249ec9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_GF_RENDER_H__ #define __SDL_GF_RENDER_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> #define SDL_GF_MAX_SURFACES 3 typedef struct SDL_RenderData { SDL_Window *window; /* SDL window type */ SDL_bool enable_vsync; /* VSYNC flip synchronization enable */ gf_surface_t surface[SDL_GF_MAX_SURFACES]; /* Surface handles */ gf_surface_info_t surface_info[SDL_GF_MAX_SURFACES]; /* Surface info */ uint32_t surface_visible_idx; /* Index of visible surface */ uint32_t surface_render_idx; /* Index of render surface */ uint32_t surfaces_count; /* Amount of allocated surfaces */ } SDL_RenderData; typedef struct SDL_TextureData { gf_surface_t surface; gf_surface_info_t surface_info; } SDL_TextureData; extern void gf_addrenderdriver(_THIS); #endif /* __SDL_GF_RENDER_H__ */ /* vi: set ts=4 sw=4 expandtab: */