view src/video/ps2gs/SDL_gsmouse.c @ 3235:d35b649858e0

David Carre to Sam Hello sam, me again. I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate). You'll find the svn diff attached. See you, David.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Aug 2009 13:45:01 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <sys/ioctl.h>

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"


/* The implementation dependent data for the window manager cursor */
struct WMcursor
{
    int unused;
};

/* There isn't any implementation dependent data */
void
GS_FreeWMCursor(_THIS, WMcursor * cursor)
{
    return;
}

/* There isn't any implementation dependent data */
WMcursor *
GS_CreateWMCursor(_THIS,
                  Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
                  int hot_y)
{
    return ((WMcursor *) 0x01);
}

static void
GS_MoveCursor(_THIS, SDL_Cursor * cursor, int x, int y)
{
    SDL_Surface *screen;
    struct ps2_image image;
    SDL_Rect area;
    int mouse_y1, mouse_y2;
    void *saved_pixels;
    int screen_updated;

    /* Lock so we don't interrupt an update with mouse motion */
    SDL_LockCursor();

    /* Make sure any pending DMA has completed */
    if (dma_pending) {
        ioctl(console_fd, PS2IOC_SENDQCT, 1);
        dma_pending = 0;
    }

    /* Remove the cursor image from the DMA area */
    screen = this->screen;
    saved_pixels = screen->pixels;
    screen->pixels = mapped_mem + screen->offset;
    screen_updated = 0;
    if (cursor_drawn) {
        SDL_EraseCursorNoLock(screen);
        cursor_drawn = 0;
        screen_updated = 1;
    }

    /* Save the current mouse area */
    SDL_MouseRect(&area);
    mouse_y1 = area.y;
    mouse_y2 = area.y + area.h;

    /* Only draw the new cursor if there was one passed in */
    if (cursor) {
        /* Set the new location */
        cursor->area.x = (x - cursor->hot_x);
        cursor->area.y = (y - cursor->hot_y);

        /* Draw the cursor at the new location */
        if ((SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels) {
            SDL_DrawCursorNoLock(screen);
            cursor_drawn = 1;
            screen_updated = 1;
        }
    }
    screen->pixels = saved_pixels;

    /* Update the affected area of the screen */
    if (screen_updated) {
        SDL_MouseRect(&area);
        if (area.y < mouse_y1) {
            mouse_y1 = area.y;
        }
        if ((area.y + area.h) > mouse_y2) {
            mouse_y2 = area.y + area.h;
        }
        image = screen_image;
        image.y += screen->offset / screen->pitch + mouse_y1;
        image.h = mouse_y2 - mouse_y1;
        image.ptr = mapped_mem + (image.y - screen_image.y) * screen->pitch;
        ioctl(console_fd, PS2IOC_LOADIMAGE, &image);

        /* Need to scale offscreen image to TV output */
        if (image.y > 0) {
            scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
        }
    }

    /* We're finished */
    SDL_UnlockCursor();
}

void
GS_MoveWMCursor(_THIS, int x, int y)
{
    GS_MoveCursor(this, SDL_cursor, x, y);
}

int
GS_ShowWMCursor(_THIS, WMcursor * wmcursor)
{
    SDL_Cursor *cursor;
    int x, y;

    /* Draw the cursor at the appropriate location */
    SDL_GetMouseState(&x, &y);
    if (wmcursor) {
        cursor = SDL_cursor;
    } else {
        cursor = NULL;
    }
    GS_MoveCursor(this, cursor, x, y);
    return (1);
}

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