Mercurial > sdl-ios-xcode
view src/timer/beos/SDL_systimer.c @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_BEOS #include <be/kernel/OS.h> #include "SDL_thread.h" #include "SDL_timer.h" #include "../SDL_timer_c.h" static bigtime_t start; void SDL_StartTicks(void) { /* Set first ticks value */ start = system_time(); } Uint32 SDL_GetTicks(void) { return ((system_time() - start) / 1000); } void SDL_Delay(Uint32 ms) { snooze(ms * 1000); } /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int RunTimer(void *unused) { while (timer_alive) { if (SDL_timer_running) { SDL_ThreadedTimerCheck(); } SDL_Delay(10); } return (0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer = SDL_CreateThread(RunTimer, NULL); if (timer == NULL) return (-1); return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if (timer) { SDL_WaitThread(timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: BeOS uses threaded timer"); return (-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_BEOS */ /* vi: set ts=4 sw=4 expandtab: */