Mercurial > sdl-ios-xcode
view src/thread/os2/SDL_systhread.c @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* OS/2 thread management routines for SDL */ #include <process.h> #define INCL_DOSERRORS #define INCL_DOSPROCESS #include <os2.h> #include "SDL_thread.h" #include "../SDL_systhread.h" #include "../SDL_thread_c.h" typedef struct ThreadStartParms { void *args; pfnSDL_CurrentEndThread pfnCurrentEndThread; } tThreadStartParms, *pThreadStartParms; static void threadfunc(void *pparm) { pThreadStartParms pThreadParms = pparm; pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; // Call the thread function! SDL_RunThread(pThreadParms->args); // Get the current endthread we have to use! if (pThreadParms) { pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; SDL_free(pThreadParms); } // Call endthread! if (pfnCurrentEndThread) (*pfnCurrentEndThread) (); } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) { pThreadStartParms pThreadParms = SDL_malloc(sizeof(tThreadStartParms)); if (!pThreadParms) { SDL_SetError("Not enough memory to create thread"); return (-1); } // Save the function which we will have to call to clear the RTL of calling app! pThreadParms->pfnCurrentEndThread = pfnEndThread; // Also save the real parameters we have to pass to thread function pThreadParms->args = args; // Start the thread using the runtime library of calling app! thread->threadid = thread->handle = (*pfnBeginThread) (threadfunc, NULL, 512 * 1024, pThreadParms); if ((int) thread->threadid <= 0) { SDL_SetError("Not enough resources to create thread"); return (-1); } return (0); } void SDL_SYS_SetupThread(void) { return; } DECLSPEC Uint32 SDLCALL SDL_ThreadID(void) { PTIB tib; DosGetInfoBlocks(&tib, NULL); return ((Uint32) (tib->tib_ptib2->tib2_ultid)); } void SDL_SYS_WaitThread(SDL_Thread * thread) { TID tid = thread->handle; DosWaitThread(&tid, DCWW_WAIT); } /* vi: set ts=4 sw=4 expandtab: */