Mercurial > sdl-ios-xcode
view docs/man3/SDL_SetGamma.3 @ 3235:d35b649858e0
David Carre to Sam
Hello sam, me again.
I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).
You'll find the svn diff attached.
See you,
David.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Aug 2009 13:45:01 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_SetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetGamma \- Sets the color gamma function for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR); .SH "DESCRIPTION" .PP Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&. .PP This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error (or if gamma adjustment is not supported)\&. .SH "SEE ALSO" .PP \fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01