view docs/html/sdlpumpevents.html @ 3235:d35b649858e0

David Carre to Sam Hello sam, me again. I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate). You'll find the svn diff attached. See you, David.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Aug 2009 13:45:01 +0000
parents 355632dca928
children
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>SDL_PumpEvents</H1
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><H2
>Name</H2
>SDL_PumpEvents&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DIV
><DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PumpEvents</B
></CODE
>(void);</CODE
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><H2
>Description</H2
><P
>Pumps the event loop, gathering events from the input devices.</P
><P
><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> gathers all the pending input information from devices and places it on the event queue. Without calls to <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> no events would ever be placed on the queue. Often calls the need for <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> is hidden from the user since <A
HREF="sdlpollevent.html"
><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
> and <A
HREF="sdlwaitevent.html"
><TT
CLASS="FUNCTION"
>SDL_WaitEvent</TT
></A
> implicitly call <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
>. However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call <TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
> to force an event queue update.</P
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><B
>Note: </B
>You can only call this function in the thread that set the video mode.</P
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><P
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><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
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