view docs/html/sdlinitsubsystem.html @ 3235:d35b649858e0

David Carre to Sam Hello sam, me again. I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate). You'll find the svn diff attached. See you, David.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Aug 2009 13:45:01 +0000
parents 355632dca928
children
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><H1
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>SDL_InitSubSystem</H1
><DIV
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><A
NAME="AEN510"
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><H2
>Name</H2
>SDL_InitSubSystem&nbsp;--&nbsp;Initialize subsystems</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_InitSubSystem</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
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><A
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><H2
>Description</H2
><P
>After SDL has been initialized with <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> you may initialize uninitialized subsystems with <TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
>. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter is the same as that used in <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>.</P
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><A
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><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Seperating Joystick and Video initialization. */
SDL_Init(SDL_INIT_VIDEO);
.
.
SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
.
/* Do Some Video stuff */
.
.
/* Initialize the joystick subsystem */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

/* Do some stuff with video and joystick */
.
.
.
/* Shut them both down */
SDL_Quit();</PRE
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><H2
>Return Value</H2
><P
>Returns <SPAN
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>-1</SPAN
> on an error or <SPAN
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>0</SPAN
> on success.</P
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><TT
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>SDL_Init</TT
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>,
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><TT
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>SDL_Quit</TT
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>,
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><TT
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>SDL_QuitSubSystem</TT
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