view docs/html/sdldestroysemaphore.html @ 3235:d35b649858e0

David Carre to Sam Hello sam, me again. I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate). You'll find the svn diff attached. See you, David.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Aug 2009 13:45:01 +0000
parents 355632dca928
children
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>SDL_DestroySemaphore</H1
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><H2
>Name</H2
>SDL_DestroySemaphore&nbsp;--&nbsp;Destroys a semaphore that was created by <A
HREF="sdlcreatesemaphore.html"
>SDL_CreateSemaphore</A
>.</DIV
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>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_DestroySemaphore</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
> destroys the semaphore pointed to
by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> that was created by
<A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>.
It is not safe to destroy a semaphore if there are threads currently blocked
waiting on it.</P
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><A
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>if (my_sem != NULL) {
        SDL_DestroySemaphore(my_sem);
        my_sem = NULL;
}</PRE
></P
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>See Also</H2
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><TT
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>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
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>SDL_SemTryWait</TT
></A
>,
<A
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><TT
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>SDL_SemWaitTimeout</TT
></A
>,
<A
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><TT
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>SDL_SemPost</TT
></A
>,
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><TT
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>SDL_SemValue</TT
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