view test/testtimer.c @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 4da1ee79c9af
children
line wrap: on
line source


/* Test program to check the resolution of the SDL timer on the current
   platform
*/

#include <stdlib.h>
#include <stdio.h>

#include "SDL.h"

#define DEFAULT_RESOLUTION	1

static int ticks = 0;

static Uint32 SDLCALL
ticktock(Uint32 interval)
{
    ++ticks;
    return (interval);
}

static Uint32 SDLCALL
callback(Uint32 interval, void *param)
{
    printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param);
    return interval;
}

int
main(int argc, char *argv[])
{
    int desired;
    SDL_TimerID t1, t2, t3;

    if (SDL_Init(SDL_INIT_TIMER) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Start the timer */
    desired = 0;
    if (argv[1]) {
        desired = atoi(argv[1]);
    }
    if (desired == 0) {
        desired = DEFAULT_RESOLUTION;
    }
    SDL_SetTimer(desired, ticktock);

    /* Wait 10 seconds */
    printf("Waiting 10 seconds\n");
    SDL_Delay(10 * 1000);

    /* Stop the timer */
    SDL_SetTimer(0, NULL);

    /* Print the results */
    if (ticks) {
        fprintf(stderr,
                "Timer resolution: desired = %d ms, actual = %f ms\n",
                desired, (double) (10 * 1000) / ticks);
    }

    /* Test multiple timers */
    printf("Testing multiple timers...\n");
    t1 = SDL_AddTimer(100, callback, (void *) 1);
    if (!t1)
        fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError());
    t2 = SDL_AddTimer(50, callback, (void *) 2);
    if (!t2)
        fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError());
    t3 = SDL_AddTimer(233, callback, (void *) 3);
    if (!t3)
        fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError());

    /* Wait 10 seconds */
    printf("Waiting 10 seconds\n");
    SDL_Delay(10 * 1000);

    printf("Removing timer 1 and waiting 5 more seconds\n");
    SDL_RemoveTimer(t1);

    SDL_Delay(5 * 1000);

    SDL_RemoveTimer(t2);
    SDL_RemoveTimer(t3);

    SDL_Quit();
    return (0);
}