view test/configure.in @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 14717b52abc0
children
line wrap: on
line source

dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)

dnl Detect the canonical build and host environments
AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
AC_CANONICAL_HOST

dnl Check for tools

AC_PROG_CC

dnl Check for compiler environment

AC_C_CONST

dnl Figure out which math library to use
case "$host" in
    *-*-cygwin* | *-*-mingw32*)
        EXE=".exe"
        MATHLIB=""
        SYS_GL_LIBS="-lopengl32"
        ;;
    *-*-beos*)
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-lGL"
        ;;
    *-*-darwin* )
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-Wl,-framework,OpenGL"
        ;;
    *-*-aix*)
        EXE=""
        if test x$ac_cv_prog_gcc = xyes; then
            CFLAGS="-mthreads"
        fi
        SYS_GL_LIBS=""
        ;;
    *-*-mint*)
        EXE=""
        MATHLIB=""
        AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
        if test "x$OSMESA_CONFIG" = "xyes"; then
            OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
            OSMESA_LIBS=`$OSMESA_CONFIG --libs`
            CFLAGS="$CFLAGS $OSMESA_CFLAGS"
            SYS_GL_LIBS="$OSMESA_LIBS"
        else
            SYS_GL_LIBS="-lOSMesa"
        fi
		;;
    *)
        EXE=""
        MATHLIB="-lm"
        SYS_GL_LIBS="-lGL"
        ;;
esac
AC_SUBST(EXE)
AC_SUBST(MATHLIB)

dnl Check for SDL
SDL_VERSION=1.3.0
AM_PATH_SDL($SDL_VERSION,
            :,
	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
)
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"

dnl Check for OpenGL
AC_MSG_CHECKING(for OpenGL support)
have_opengl=no
AC_TRY_COMPILE([
 #include "SDL_opengl.h"
],[
],[
have_opengl=yes
])
AC_MSG_RESULT($have_opengl)
if test x$have_opengl = xyes; then
    CFLAGS="$CFLAGS -DHAVE_OPENGL"
    GLLIB="$SYS_GL_LIBS"
else
    GLLIB=""
fi
AC_SUBST(GLLIB)

dnl Finally create all the generated files
AC_OUTPUT([Makefile])