Mercurial > sdl-ios-xcode
view test/checkkeys.c @ 1675:d33dcfc3fde7 SDL-1.3
Overlay functions are being replaced by YUV textures.
If the driver doesn't support YUV textures, they can be emulated by backing
the texture with an RGB texture and using the software conversion routines.
Note that it doesn't make sense to lock a portion of a YV12 texture, since
you'd need to return three pixel pointers and pitch values instead of the
one that's available through the API. I'm guessing that's one of the reasons
DirectX 9 doesn't support this format at all.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 11 Jun 2006 07:30:16 +0000 |
parents | 4da1ee79c9af |
children |
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/* Simple program: Loop, watching keystrokes Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to pump the event loop and catch keystrokes. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void print_modifiers(void) { int mod; printf(" modifiers:"); mod = SDL_GetModState(); if (!mod) { printf(" (none)"); return; } if (mod & KMOD_LSHIFT) printf(" LSHIFT"); if (mod & KMOD_RSHIFT) printf(" RSHIFT"); if (mod & KMOD_LCTRL) printf(" LCTRL"); if (mod & KMOD_RCTRL) printf(" RCTRL"); if (mod & KMOD_LALT) printf(" LALT"); if (mod & KMOD_RALT) printf(" RALT"); if (mod & KMOD_LMETA) printf(" LMETA"); if (mod & KMOD_RMETA) printf(" RMETA"); if (mod & KMOD_NUM) printf(" NUM"); if (mod & KMOD_CAPS) printf(" CAPS"); if (mod & KMOD_MODE) printf(" MODE"); } static void PrintKey(SDL_keysym * sym, int pressed) { /* Print the keycode, name and state */ if (sym->sym) { printf("Key %s: %d-%s ", pressed ? "pressed" : "released", sym->sym, SDL_GetKeyName(sym->sym)); } else { printf("Unknown Key (scancode = %d) %s ", sym->scancode, pressed ? "pressed" : "released"); } /* Print the translated character, if one exists */ if (sym->unicode) { /* Is it a control-character? */ if (sym->unicode < ' ') { printf(" (^%c)", sym->unicode + '@'); } else { #ifdef UNICODE printf(" (%c)", sym->unicode); #else /* This is a Latin-1 program, so only show 8-bits */ if (!(sym->unicode & 0xFF00)) printf(" (%c)", sym->unicode); else printf(" (0x%X)", sym->unicode); #endif } } print_modifiers(); printf("\n"); } int main(int argc, char *argv[]) { SDL_Event event; int done; Uint32 videoflags; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; if (argv[argc] && !strcmp(argv[argc], "-fullscreen")) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]); quit(1); } } /* Set 640x480 video mode */ if (SDL_SetVideoMode(640, 480, 0, videoflags) == NULL) { fprintf(stderr, "Couldn't set 640x480 video mode: %s\n", SDL_GetError()); quit(2); } /* Enable UNICODE translation for keyboard input */ SDL_EnableUNICODE(1); /* Enable auto repeat for keyboard input */ SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); /* Watch keystrokes */ done = 0; while (!done) { /* Check for events */ SDL_WaitEvent(&event); switch (event.type) { case SDL_KEYDOWN: PrintKey(&event.key.keysym, 1); break; case SDL_KEYUP: PrintKey(&event.key.keysym, 0); break; case SDL_MOUSEBUTTONDOWN: /* Any button press quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } SDL_Quit(); return (0); }