Mercurial > sdl-ios-xcode
view docs/html/sdljoystickopen.html @ 1248:d2c6881935be
Catch X11 extension errors...since most of these are notifications that we
queried for a missing extension (such as the XiG vidmode one that most
people don't have), and default Xlib behaviour is to write notification to
stderr, this tends to generate incorrect bug reports.
Since we'll actually deal with the missing extension when querying for it,
we ignore these errors in our hook. The rest continue to pass through to
the default handler.
Fixes Bugzilla #42.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 14 Jan 2006 08:15:38 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickOpen</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickName" HREF="sdljoystickname.html"><LINK REL="NEXT" TITLE="SDL_JoystickOpened" HREF="sdljoystickopened.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKOPEN" ></A >SDL_JoystickOpen</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6096" ></A ><H2 >Name</H2 >SDL_JoystickOpen -- Opens a joystick for use.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6099" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6100" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Joystick *<B CLASS="FSFUNC" >SDL_JoystickOpen</B ></CODE >(int index);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6106" ></A ><H2 >Description</H2 ><P >Opens a joystick for use within SDL. The <TT CLASS="PARAMETER" ><I >index</I ></TT > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6110" ></A ><H2 >Return Value</H2 ><P >Returns a <SPAN CLASS="STRUCTNAME" >SDL_Joystick</SPAN > structure on success. <SPAN CLASS="RETURNVALUE" >NULL</SPAN > on failure.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6115" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0\n"); printf("Name: %s\n", SDL_JoystickName(0)); printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0\n"); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6119" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickclose.html" ><TT CLASS="FUNCTION" >SDL_JoystickClose</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickOpened</TD ></TR ></TABLE ></DIV ></BODY ></HTML >