Mercurial > sdl-ios-xcode
view docs/html/eventfunctions.html @ 1248:d2c6881935be
Catch X11 extension errors...since most of these are notifications that we
queried for a missing extension (such as the XiG vidmode one that most
people don't have), and default Xlib behaviour is to write notification to
stderr, this tends to generate incorrect bug reports.
Since we'll actually deal with the missing extension when querying for it,
we ignore these errors in our hook. The rest continue to pass through to
the default handler.
Fixes Bugzilla #42.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 14 Jan 2006 08:15:38 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >Event Functions.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="SDLKey" HREF="sdlkey.html"><LINK REL="NEXT" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTFUNCTIONS" ></A >Event Functions.</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A > -- Pumps the event loop, gathering events from the input devices.</DT ><DT ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A > -- Checks the event queue for messages and optionally returns them.</DT ><DT ><A HREF="sdlpollevent.html" >SDL_PollEvent</A > -- Polls for currently pending events.</DT ><DT ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A > -- Waits indefinitely for the next available event.</DT ><DT ><A HREF="sdlpushevent.html" >SDL_PushEvent</A > -- Pushes an event onto the event queue</DT ><DT ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A > -- Sets up a filter to process all events before they are posted to the event queue.</DT ><DT ><A HREF="sdlgeteventfilter.html" >SDL_GetEventFilter</A > -- Retrieves a pointer to he event filter</DT ><DT ><A HREF="sdleventstate.html" >SDL_EventState</A > -- This function allows you to set the state of processing certain events.</DT ><DT ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A > -- Get a snapshot of the current keyboard state</DT ><DT ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A > -- Get the state of modifier keys.</DT ><DT ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A > -- Set the current key modifier state</DT ><DT ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A > -- Get the name of an SDL virtual keysym</DT ><DT ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A > -- Enable UNICODE translation</DT ><DT ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A > -- Set keyboard repeat rate.</DT ><DT ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A > -- Get the state of the application</DT ><DT ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A > -- Enable/disable joystick event polling</DT ></DL ></DIV ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN5312" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pumps the event loop, gathering events from the input devices</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Checks the event queue for messages and optionally returns them</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpollevent.html" >SDL_PollEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Polls for currently pending events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Waits indefinitely for the next available event</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpushevent.html" >SDL_PushEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pushes an event onto the event queue</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Sets up a filter to process all events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdleventstate.html" >SDL_EventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Allows you to set the state of processing certain events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get a snapshot of the current keyboard state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the name of an SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable UNICODE translation</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set keyboard repeat rate</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of the application</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable/disable joystick event polling</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDLKey</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PumpEvents</TD ></TR ></TABLE ></DIV ></BODY ></HTML >