Mercurial > sdl-ios-xcode
view docs/man3/SDL_WaitEvent.3 @ 3967:d22892eaa1cf SDL-1.2
Make sure to check for glu.h before enabling glX support. We don't
directly need GLU, but SDL_opengl.h tries to include it, and it shows that
the workstation is misconfigured or incompletely configured if just this
one header is missing.
Fixes Bugzilla #336.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 15 Jun 2007 12:26:29 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WaitEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_WaitEvent\- Waits indefinitely for the next available event\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_WaitEvent\fP\fR(\fBSDL_Event *event\fR); .SH "DESCRIPTION" .PP Waits indefinitely for the next available event, returning \fB1\fR, or \fB0\fR if there was an error while waiting for events\&. .PP If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fI\fBSDL_PollEvent\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00