view docs/man3/SDL_ShowCursor.3 @ 3967:d22892eaa1cf SDL-1.2

Make sure to check for glu.h before enabling glX support. We don't directly need GLU, but SDL_opengl.h tries to include it, and it shows that the workstation is misconfigured or incompletely configured if just this one header is missing. Fixes Bugzilla #336.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 15 Jun 2007 12:26:29 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_ShowCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ShowCursor\- Toggle whether or not the cursor is shown on the screen\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_ShowCursor\fP\fR(\fBint toggle\fR);
.SH "DESCRIPTION"
.PP
Toggle whether or not the cursor is shown on the screen\&. Passing \fBSDL_ENABLE\fP displays the cursor and passing \fBSDL_DISABLE\fP hides it\&. The current state of the mouse cursor can be queried by passing \fBSDL_QUERY\fP, either \fBSDL_DISABLE\fP or \fBSDL_ENABLE\fP will be returned\&.
.PP
The cursor starts off displayed, but can be turned off\&.
.SH "RETURN VALUE"
.PP
Returns the current state of the cursor\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01