Mercurial > sdl-ios-xcode
view docs/man3/SDL_SaveBMP.3 @ 3967:d22892eaa1cf SDL-1.2
Make sure to check for glu.h before enabling glX support. We don't
directly need GLU, but SDL_opengl.h tries to include it, and it shows that
the workstation is misconfigured or incompletely configured if just this
one header is missing.
Fixes Bugzilla #336.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 15 Jun 2007 12:26:29 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_SaveBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SaveBMP\- Save an SDL_Surface as a Windows BMP file\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SaveBMP\fP\fR(\fBSDL_Surface *surface, const char *file\fR); .SH "DESCRIPTION" .PP Saves the \fBSDL_Surface\fR \fBsurface\fR as a Windows BMP file named \fBfile\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if successful or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_LoadBMP\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01