Mercurial > sdl-ios-xcode
view test/testsem.c @ 272:d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: SDL Quartz video update
-better mouse motion events
-fixed minification bugs (except OpenGL)
-fixed QZ_SetGamma for correct semantics
-fade/unfade display before/after rez switch
-experimental obscured-check/blind-copy code
The obscured code, while it speeds up window drawing substantially, isn't
ready yet. The reason is that there doesn't (yet) seem to be a way to know
when the window is dragged or when the window suddenly comes to the
foreground. Since Carbon windows seem to allow detection of such things, I
suspect it is possible through some window server API. Cocoa(NSWindow) has no
functions for such things, AFAIK.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 22 Jan 2002 18:46:28 +0000 |
parents | 74212992fb08 |
children | be9c9c8f6d53 |
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/* Simple test of the SDL semaphore code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" #define NUM_THREADS 10 static SDL_sem *sem; int alive = 1; int ThreadFunc(void *data) { while ( alive ) { SDL_SemWait(sem); fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem)); SDL_Delay(200); SDL_SemPost(sem); fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem)); SDL_Delay(1); /* For the scheduler */ } printf("Thread number %d exiting.\n", (int)data); return 0; } static void killed(int sig) { alive = 0; } int main(int argc, char **argv) { SDL_Thread *threads[NUM_THREADS]; int i, init_sem; if(argc < 2) { fprintf(stderr,"Usage: %s init_value\n", argv[0]); exit(1); } /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); signal(SIGTERM, killed); signal(SIGINT, killed); init_sem = atoi(argv[1]); sem = SDL_CreateSemaphore(init_sem); printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem); /* Create all the threads */ for( i = 0; i < NUM_THREADS; ++i ) { threads[i] = SDL_CreateThread(ThreadFunc, (void*)i); } /* Wait 10 seconds */ SDL_Delay(10 * 1000); /* Wait for all threads to finish */ printf("Waiting for threads to finish\n"); alive = 0; for( i = 0; i < NUM_THREADS; ++i ) { SDL_WaitThread(threads[i], NULL); } printf("Finished waiting for threads\n"); SDL_DestroySemaphore(sem); return(0); }