view docs/man3/SDL_SetCursor.3 @ 272:d1447a846d80

Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST) From: Darrell Walisser <dwaliss1@purdue.edu> Subject: SDL Quartz video update -better mouse motion events -fixed minification bugs (except OpenGL) -fixed QZ_SetGamma for correct semantics -fade/unfade display before/after rez switch -experimental obscured-check/blind-copy code The obscured code, while it speeds up window drawing substantially, isn't ready yet. The reason is that there doesn't (yet) seem to be a way to know when the window is dragged or when the window suddenly comes to the foreground. Since Carbon windows seem to allow detection of such things, I suspect it is possible through some window server API. Cocoa(NSWindow) has no functions for such things, AFAIK.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 22 Jan 2002 18:46:28 +0000
parents e5bc29de3f0a
children a4490e5864b9
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.TH "SDL_SetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetCursor\- Set the currently active mouse cursor\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid *\fBSDL_SetCursor\fP\fR(\fBSDL_Cursor *cursor\fR);
.SH "DESCRIPTION"
.PP
Sets the currently active cursor to the specified one\&. If the cursor is currently visible, the change will be immediately represented on the display\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01