Mercurial > sdl-ios-xcode
view README.QNX @ 272:d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: SDL Quartz video update
-better mouse motion events
-fixed minification bugs (except OpenGL)
-fixed QZ_SetGamma for correct semantics
-fade/unfade display before/after rez switch
-experimental obscured-check/blind-copy code
The obscured code, while it speeds up window drawing substantially, isn't
ready yet. The reason is that there doesn't (yet) seem to be a way to know
when the window is dragged or when the window suddenly comes to the
foreground. Since Carbon windows seem to allow detection of such things, I
suspect it is possible through some window server API. Cocoa(NSWindow) has no
functions for such things, AFAIK.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 22 Jan 2002 18:46:28 +0000 |
parents | c6abdda2f666 |
children | 04351f59b051 |
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README by Mike Gorchak <mike@malva.com.ua> Experimentally added OpenGL support in window mode (in fullscreen mode not yet). If you have QNX RtP v6.1.0 w/ or w/o Patch A you need to download new Photon3D runtime from http://developers.qnx.com. The versions of OS before 6.1.0 is not supported. OpenGL support is very raw. It is often fail. Some building issues: Run configure script without x11 support, e.g.: ./configure --prefix=/usr/local --disable-video-x11 In test directory also run ./configure script without x11 support, e.g.: ./configure --with-sdl-prefix=/usr/local \ --with-sdl-exec-prefix=/usr/local \ --prefix=/usr/local --without-x