Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_sysmouse_c.h @ 3919:d13618a935a2 SDL-1.2
SDL_SetWindowCaption() on Windows: try to use the unicode
SetWindowText() if it exists in user32.dll, and fallback to converting
to the current codepage (instead of latin1) if not.
Fixes Bugzilla #365.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 16 Feb 2007 04:56:17 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_lowvideo.h" /* Functions to be exported */ extern void WIN_FreeWMCursor(_THIS, WMcursor *cursor); extern WMcursor *WIN_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); extern int WIN_ShowWMCursor(_THIS, WMcursor *cursor); extern void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y); extern void WIN_UpdateMouse(_THIS); extern void WIN_CheckMouseMode(_THIS);