view src/video/SDL_drawpoint.c @ 3079:cfc8b35ad6b1

Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.
author Edgar Simo <bobbens@gmail.com>
date Sat, 21 Feb 2009 18:02:55 +0000
parents 133601e3b255
children 210e209b87cc
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"


int
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
{
    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_DrawLine(): Unsupported surface format");
        return (-1);
    }

    /* Perform clipping */
    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
        return 0;
    }

    switch (dst->format->BytesPerPixel) {
    case 1:
        DRAW_FASTSETPIXEL1(x, y);
        break;
    case 2:
        DRAW_FASTSETPIXEL2(x, y);
        break;
    case 3:
        SDL_Unsupported();
        return -1;
    case 4:
        DRAW_FASTSETPIXEL4(x, y);
        break;
    }
    return 0;
}

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