Mercurial > sdl-ios-xcode
view src/audio/SDL_audiomem.h @ 760:cf9dd3aa6756
Oops, we only want to fail creation if the display surface is an OpenGL surface.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 31 Dec 2003 04:48:38 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Functions to allocate audio buffer memory, shareable across threads (necessary because SDL audio emulates threads with fork() */ extern void *SDL_AllocAudioMem(int size); extern void SDL_FreeAudioMem(void *mem);